Searched refs:angle0 (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() local 518 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern() 993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() local 997 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate() 1408 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in drawPattern() local 1412 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern()
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 670 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern() local 674 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern() 1140 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate() local 1144 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate() 1546 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in drawPattern() local 1550 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 492 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern() local 516 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern()
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