/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
D | ConstraintRotLimit.java | 89 float[] angles = new float[3]; in bakeConstraint() local 92 rotations[frame].toAngles(angles); in bakeConstraint() 93 this.rotLimit(angles, ipo.calculateValue(frame)); in bakeConstraint() 94 rotations[frame].fromAngles(angles); in bakeConstraint() 102 float[] angles = ownerTransform.getRotation().toAngles(null); in bakeConstraint() local 103 this.rotLimit(angles, ipo.calculateValue(0)); in bakeConstraint() 104 ownerTransform.getRotation().fromAngles(angles); in bakeConstraint() 117 private void rotLimit(float[] angles, float influence) { in rotLimit() argument 120 if (angles[0] < limits[0][0]) { in rotLimit() 121 difference = (angles[0] - limits[0][0]) * influence; in rotLimit() [all …]
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D | ConstraintRotLike.java | 62 float[] angles = new float[3]; in bakeConstraint() local 64 rotations[frame].toAngles(angles); in bakeConstraint() 65 this.rotLike(rotations[frame], angles, targetAngles, ipo.calculateValue(frame)); in bakeConstraint()
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
D | Quaternion.java | 166 public Quaternion(float[] angles) { in Quaternion() argument 167 fromAngles(angles); in Quaternion() 225 public Quaternion fromAngles(float[] angles) { in fromAngles() argument 226 if (angles.length != 3) { in fromAngles() 231 return fromAngles(angles[0], angles[1], angles[2]); in fromAngles() 288 public float[] toAngles(float[] angles) { in toAngles() argument 289 if (angles == null) { in toAngles() 290 angles = new float[3]; in toAngles() 291 } else if (angles.length != 3) { in toAngles() 303 angles[1] = 2 * FastMath.atan2(x, w); in toAngles() [all …]
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D | Matrix4f.java | 1822 public void angleRotation(Vector3f angles) { in angleRotation() argument 1826 angle = (angles.z * FastMath.DEG_TO_RAD); in angleRotation() 1829 angle = (angles.y * FastMath.DEG_TO_RAD); in angleRotation() 1832 angle = (angles.x * FastMath.DEG_TO_RAD); in angleRotation() 1873 public void setInverseRotationRadians(float[] angles) { in setInverseRotationRadians() argument 1874 if (angles.length != 3) { in setInverseRotationRadians() 1878 double cr = FastMath.cos(angles[0]); in setInverseRotationRadians() 1879 double sr = FastMath.sin(angles[0]); in setInverseRotationRadians() 1880 double cp = FastMath.cos(angles[1]); in setInverseRotationRadians() 1881 double sp = FastMath.sin(angles[1]); in setInverseRotationRadians() [all …]
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | TestBoneRagdoll.java | 154 float[] angles = new float[3]; in simpleInitApp() 155 model.getLocalRotation().toAngles(angles); in simpleInitApp() 156 q.fromAngleAxis(angles[1], Vector3f.UNIT_Y); in simpleInitApp() 158 if (angles[0] < 0) { in simpleInitApp()
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | bezier.c | 447 float angles[2]; in make_circle() local 480 angles[i] = acos(cos_a)/M_PI; in make_circle() 483 if (angles[0] + angles[1] > 1.) { in make_circle() 487 angles[0] = 1. - angles[0]; in make_circle() 488 angles[1] = 1. - angles[1]; in make_circle() 502 float kappa = 2.*KAPPA * sign * offset * angles[i]; in make_circle()
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/external/skia/src/pathops/ |
D | SkPathOpsDebug.cpp | 376 SkTDArray<const SkOpAngle*>(angles); in debugValidateNext() 379 angles.push(next); in debugValidateNext() 384 SK_ALWAYSBREAK(!angles.contains(next)); in debugValidateNext()
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/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 59 static const float angles [10] = { in FancySpheres() local 83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) in FancySpheres() 84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) in FancySpheres()
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/external/eigen/bench/btl/data/ |
D | gnuplot_common_settings.hh | 18 set angles radians
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/external/skia/site/user/sample/ |
D | sampleapp.md | 12 * Look at different angles - pressing the 'r' slowley rotates the slide.
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/external/eigen/doc/ |
D | TutorialGeometry.dox | 226 <a href="#" class="top">top</a>\section TutorialGeoEulerAngles Euler angles 229 Euler angles might be convenient to create rotation objects.
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D | TutorialAdvancedInitialization.dox | 91 with angles in degrees, the corresponding angle in radians, and their sine and cosine.
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/external/ceres-solver/docs/source/ |
D | modeling.rst | 1598 The {pitch,roll,yaw} Euler angles are rotations around the {x,y,z}
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/external/skia/src/animator/ |
D | SkAnimateSchema.xsd | 1985 <!-- @attribute strokeMiter StrokeMiter limits the pen's joins on narrow angles. -->
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 5801 䚧 < curved\-with\-angles; 39866 䚧 > curved\-with\-angles;
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