Searched refs:appendUniformDecls (Results 1 – 4 of 4) sorted by relevance
85 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms()); in compileAndAttachShaders()
277 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, in compileAndAttachShaders()
334 void appendUniformDecls(ShaderVisibility, SkString*) const;
180 void GrGLProgramBuilder::appendUniformDecls(ShaderVisibility visibility, in appendUniformDecls() function in GrGLProgramBuilder