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Searched refs:appendUniformDecls (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLVertexShaderBuilder.cpp85 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms()); in compileAndAttachShaders()
DGrGLFragmentShaderBuilder.cpp277 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, in compileAndAttachShaders()
DGrGLProgramBuilder.h334 void appendUniformDecls(ShaderVisibility, SkString*) const;
DGrGLProgramBuilder.cpp180 void GrGLProgramBuilder::appendUniformDecls(ShaderVisibility visibility, in appendUniformDecls() function in GrGLProgramBuilder