Searched refs:apply_depthmode (Results 1 – 1 of 1) sorted by relevance
62 apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode) in apply_depthmode() function130 swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode); in check_sampler_swizzle()148 GLuint swizzle = apply_depthmode(stObj->pt->format, in st_create_texture_sampler_view_from_stobj()