Searched refs:ati_fragment_shader (Results 1 – 8 of 8) sorted by relevance
39 static struct ati_fragment_shader DummyShader;65 struct ati_fragment_shader *68 struct ati_fragment_shader *s = CALLOC_STRUCT(ati_fragment_shader); in _mesa_new_ati_fragment_shader()82 _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s) in _mesa_delete_ati_fragment_shader()97 new_arith_inst(struct ati_fragment_shader *prog) in new_arith_inst()106 new_tex_inst(struct ati_fragment_shader *prog) in new_tex_inst()110 static void match_pair_inst(struct ati_fragment_shader *curProg, GLuint optype) in match_pair_inst()181 static int check_arith_arg(struct ati_fragment_shader *curProg, in check_arith_arg()239 struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current; in _mesa_BindFragmentShaderATI()240 struct ati_fragment_shader *newProg; in _mesa_BindFragmentShaderATI()[all …]
73 extern struct ati_fragment_shader *78 struct ati_fragment_shader *s);140 static inline struct ati_fragment_shader *148 struct ati_fragment_shader *s) in _mesa_delete_ati_fragment_shader()
188 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; in delete_fragshader_cb()
2141 struct ati_fragment_shader struct2168 struct ati_fragment_shader *Current; argument2580 struct ati_fragment_shader *DefaultFragmentShader;
316 execute_shader(struct gl_context *ctx, const struct ati_fragment_shader *shader, in execute_shader()561 const struct ati_fragment_shader *shader, in init_machine()584 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; in _swrast_exec_fragment_shader()
128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; in r200UpdateFSArith()327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; in r200UpdateFSRouting()505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; in r200UpdateFSConstants()
623 struct ati_fragment_shader *afs_loaded;
195 …ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; in _mesa_update_default_objects_program()