Searched refs:attachShaderNdx (Results 1 – 1 of 1) sorted by relevance
2304 int attachShaderNdx = -1; in addRandomOperation() local2553 DE_ASSERT(attachShaderNdx == -1); in addRandomOperation()2555 attachShaderNdx = fragmentShaderNdx; in addRandomOperation()2563 attachShaderNdx = fragmentShaderNdx; in addRandomOperation()2571 DE_ASSERT(attachShaderNdx == -1); in addRandomOperation()2573 attachShaderNdx = vertexShaderNdx; in addRandomOperation()2581 attachShaderNdx = vertexShaderNdx; in addRandomOperation()2730 …dTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); in addRandomOperation()