Searched refs:attrPosLoc (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 2022 const GLint attrPosLoc = ctx.getAttribLocation(programId, "a_position"); in renderWithContext() local 2032 if (attrPosLoc != -1) in renderWithContext() 2037 ctx.vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderWithContext() 2038 ctx.enableVertexAttribArray(attrPosLoc); in renderWithContext() 2098 if (attrPosLoc != -1) in renderWithContext() 2099 ctx.disableVertexAttribArray(attrPosLoc); in renderWithContext() 2307 const GLint attrPosLoc = m_ctx->getAttribLocation(programId, "a_position"); in iterate() local 2320 m_ctx->vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 2321 m_ctx->enableVertexAttribArray(attrPosLoc); in iterate() 2348 m_ctx->disableVertexAttribArray(attrPosLoc); in iterate()
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