Searched refs:attributeNdx (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 203 for (int attributeNdx = 0; attributeNdx < m_spec.staticAttributeCount; attributeNdx++) in createShader() local 204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n"; in createShader() 209 for (int attributeNdx = 0; attributeNdx < m_spec.dynamicAttributeCount; attributeNdx++) in createShader() local 210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n"; in createShader() 223 for (int attributeNdx = 0; attributeNdx < m_spec.staticAttributeCount; attributeNdx++) in createShader() local 229 vertexShader << "a_static" << attributeNdx; in createShader() 232 for (int attributeNdx = 0; attributeNdx < m_spec.dynamicAttributeCount; attributeNdx++) in createShader() local 238 vertexShader << "a_dyn" << attributeNdx; in createShader()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1454 for (int attributeNdx = 0; attributeNdx < 2; ++attributeNdx) in test() local 1461 …glGetActiveAttrib(program, attributeNdx, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffe… in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 2112 for (int attributeNdx = 0; attributeNdx < 2; ++attributeNdx) in test() local 2119 …glGetActiveAttrib(program, attributeNdx, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffe… in test()
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