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Searched refs:attributeNdx (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp203 for (int attributeNdx = 0; attributeNdx < m_spec.staticAttributeCount; attributeNdx++) in createShader() local
204 vertexShader << "attribute mediump vec4 a_static" << attributeNdx << ";\n"; in createShader()
209 for (int attributeNdx = 0; attributeNdx < m_spec.dynamicAttributeCount; attributeNdx++) in createShader() local
210 vertexShader << "attribute mediump vec4 a_dyn" << attributeNdx << ";\n"; in createShader()
223 for (int attributeNdx = 0; attributeNdx < m_spec.staticAttributeCount; attributeNdx++) in createShader() local
229 vertexShader << "a_static" << attributeNdx; in createShader()
232 for (int attributeNdx = 0; attributeNdx < m_spec.dynamicAttributeCount; attributeNdx++) in createShader() local
238 vertexShader << "a_dyn" << attributeNdx; in createShader()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1454 for (int attributeNdx = 0; attributeNdx < 2; ++attributeNdx) in test() local
1461 …glGetActiveAttrib(program, attributeNdx, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffe… in test()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp2112 for (int attributeNdx = 0; attributeNdx < 2; ++attributeNdx) in test() local
2119 …glGetActiveAttrib(program, attributeNdx, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffe… in test()