Searched refs:ax0 (Results 1 – 1 of 1) sorted by relevance
76 Vector3f ax0 = (c - mCenters[parents[i]]).normalized(); in FancySpheres() local77 Vector3f ax1 = ax0.unitOrthogonal(); in FancySpheres()79 q.setFromTwoVectors(Vector3f::UnitZ(), ax0); in FancySpheres()83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) in FancySpheres()84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) in FancySpheres()