Searched refs:ax1 (Results 1 – 3 of 3) sorted by relevance
320 VGfloat ax1 = dx1 - dx2; in matrix_square_to_quad() local327 VGfloat htop = ax1 * ay - ax * ay1; in matrix_square_to_quad()328 VGfloat bottom = ax1 * ay2 - ax2 * ay1; in matrix_square_to_quad()
77 Vector3f ax1 = ax0.unitOrthogonal(); in FancySpheres() local84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) in FancySpheres()
5372 ax1ír5373 ax1ös5374 ax1öz5377 ax1új5378 ax1üz5379 ax1űr