Searched refs:axisStore (Results 1 – 1 of 1) sorted by relevance
595 public float toAngleAxis(Vector3f axisStore) { in toAngleAxis() argument600 if (axisStore != null) { in toAngleAxis()601 axisStore.x = 1.0f; in toAngleAxis()602 axisStore.y = 0.0f; in toAngleAxis()603 axisStore.z = 0.0f; in toAngleAxis()607 if (axisStore != null) { in toAngleAxis()609 axisStore.x = x * invLength; in toAngleAxis()610 axisStore.y = y * invLength; in toAngleAxis()611 axisStore.z = z * invLength; in toAngleAxis()