Searched refs:ay2 (Results 1 – 2 of 2) sorted by relevance
35 ay2 = ay*2.039 if ay2 != 0:40 roots.append(-by/ay2)
323 VGfloat ay2 = dy3 - dy2; in matrix_square_to_quad() local326 VGfloat gtop = ax * ay2 - ax2 * ay; in matrix_square_to_quad()328 VGfloat bottom = ax1 * ay2 - ax2 * ay1; in matrix_square_to_quad()