Searched refs:bSmooth (Results 1 – 1 of 1) sorted by relevance
874 FX_BOOL bSmooth = FALSE; in DrawPath() local911 if (!bSmooth && points[i].X != points[i - 1].X && points[i].Y != points[i - 1].Y) { in DrawPath()912 bSmooth = TRUE; in DrawPath()916 bSmooth = TRUE; in DrawPath()926 … if (!bSmooth && points[i].X != points[startpoint].X && points[i].Y != points[startpoint].Y) { in DrawPath()927 bSmooth = TRUE; in DrawPath()932 bSmooth = FALSE; in DrawPath()935 if (!bSmooth && (fill_mode & 3)) { in DrawPath()936 bSmooth = TRUE; in DrawPath()938 if (bSmooth || pGraphState && pGraphState->m_LineWidth > 2) { in DrawPath()