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Searched refs:backbuffer (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/glx/xlib/
Dglx_api.c179 char *backbuffer = _mesa_getenv("MESA_BACK_BUFFER"); in save_glx_visual() local
180 if (backbuffer) { in save_glx_visual()
181 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()
184 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
/external/mesa3d/src/mesa/drivers/x11/
Dfakeglx.c280 char *backbuffer = _mesa_getenv("MESA_BACK_BUFFER"); in save_glx_visual() local
281 if (backbuffer) { in save_glx_visual()
282 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()
285 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
/external/mesa3d/src/gallium/state_trackers/va/
Dva_private.h50 struct pipe_surface *backbuffer; member
/external/mesa3d/docs/
DREADME.CYGWIN112 Mesa can use either an X Pixmap or XImage as the backbuffer when in