Searched refs:base_b (Results 1 – 2 of 2) sorted by relevance
50 float base_b; member110 float base_b = 0; in icvRotatingCalipers() local189 float dp0 = base_a * vect[seq[0]].x + base_b * vect[seq[0]].y; in icvRotatingCalipers()190 float dp1 = -base_b * vect[seq[1]].x + base_a * vect[seq[1]].y; in icvRotatingCalipers()191 float dp2 = -base_a * vect[seq[2]].x - base_b * vect[seq[2]].y; in icvRotatingCalipers()192 float dp3 = base_b * vect[seq[3]].x - base_a * vect[seq[3]].y; in icvRotatingCalipers()218 base_b = lead_y; in icvRotatingCalipers()222 base_b = -lead_x; in icvRotatingCalipers()226 base_b = -lead_y; in icvRotatingCalipers()230 base_b = lead_x; in icvRotatingCalipers()[all …]
2150 Block *base_b, *align_b; in VG_() local2211 base_b = get_payload_block ( a, base_p ); in VG_()2215 align_p = align_upwards ( base_b + 2 * overhead_szB_lo(a) in VG_()2222 frag_bszB = align_b - base_b; in VG_()2227 base_pszB_act = get_pszB(a, base_b); in VG_()2230 mkFreeBlock ( a, base_b, frag_bszB, in VG_()2233 set_cc(base_b, "admin.frag-memalign-1"); in VG_()