Searched refs:bindToMipmapTexture (Results 1 – 8 of 8) sorted by relevance
181 *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : in glx_config_get()255 (*next)->bindToMipmapTexture = GLX_DONT_CARE; in glx_config_create_list()
100 GLint bindToMipmapTexture; member
253 bindToMipmapTexture),
556 config->bindToMipmapTexture = *bp++; in __glXInitializeVisualConfigFromTags()
139 GLint bindToMipmapTexture; member
126 (*next)->bindToMipmapTexture = GLX_DONT_CARE; in _gl_context_modes_create()440 config->bindToMipmapTexture = *bp++; in __glXInitializeVisualConfigFromTags()
390 modes->bindToMipmapTexture = GL_FALSE; in driCreateConfigs()478 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
562 GLint bindToMipmapTexture; member