Searched refs:bind_count (Results 1 – 5 of 5) sorted by relevance
62 unsigned bind_count; member79 queue.bind_count = 0; in update_tss_binding()123 queue.bind[queue.bind_count].unit = i; in update_tss_binding()124 queue.bind[queue.bind_count].view = view; in update_tss_binding()125 queue.bind_count++; in update_tss_binding()134 if (queue.bind_count) { in update_tss_binding()139 queue.bind_count ) != PIPE_OK) in update_tss_binding()142 for (i = 0; i < queue.bind_count; i++) { in update_tss_binding()191 queue.bind_count = 0; in svga_reemit_tss_bindings()197 queue.bind[queue.bind_count].unit = i; in svga_reemit_tss_bindings()[all …]
55 unsigned int bind_count; member
198 if (--ctx->bind_count == 0) { in dri_unbind_context()227 ++ctx->bind_count; in dri_make_current()