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Searched refs:bind_gs_state (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_gs.c110 llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state; in llvmpipe_init_gs_funcs()
/external/mesa3d/src/gallium/tests/graw/
Dtri-gs.c159 ctx->bind_gs_state(ctx, handle); in set_geometry_shader()
Dgs-test.c329 ctx->bind_gs_state(ctx, handle); in set_geometry_shader()
/external/mesa3d/src/gallium/include/pipe/
Dp_context.h174 void (*bind_gs_state)(struct pipe_context *, void *); member
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c736 ctx->pipe->bind_gs_state(ctx->pipe, handle); in cso_set_geometry_shader_handle()
745 ctx->pipe->bind_gs_state(ctx->pipe, NULL); in cso_delete_geometry_shader()
768 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c390 pipe->bind_gs_state = softpipe_bind_gs_state; in softpipe_init_shader_funcs()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h145 if(!pipe->bind_gs_state) in init_context()
331 pipe->bind_gs_state(pipe, shader_cso); in xs_set_shader()
1671 …pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_GS].p ? shaders[D3D11_STAGE_GS].p->object : default_… in restore_gallium_state_blit_only()
1694 pipe->bind_gs_state(pipe, 0); in GenerateMips()
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c397 pipe->bind_gs_state(pipe, ctx->base.saved_gs); in blitter_restore_vertex_states()
835 pipe->bind_gs_state(pipe, NULL); in blitter_set_common_draw_rect_state()
1490 pipe->bind_gs_state(pipe, NULL); in util_blitter_copy_buffer()
/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
Ddxgi_native.cpp848 if(pipe->bind_gs_state) in blit()
849 pipe->bind_gs_state(pipe, 0); in blit()
/external/mesa3d/src/gallium/drivers/rbug/
Drbug_context.c518 pipe->bind_gs_state(pipe, in rbug_bind_gs_state()
1193 rb_pipe->base.bind_gs_state = rbug_bind_gs_state; in rbug_context_create()
Drbug_core.c142 pipe->bind_gs_state(pipe, state); in rbug_shader_bind_locked()
/external/mesa3d/src/gallium/drivers/nvc0/
Dnvc0_state.c976 pipe->bind_gs_state = nvc0_gp_state_bind; in nvc0_init_state_functions()
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_state.c1067 pipe->bind_gs_state = nv50_gp_state_bind; in nv50_init_state_functions()
/external/mesa3d/src/gallium/docs/
Dd3d11ddi.txt303 GsSetShader -> bind_gs_state