Searched refs:bindingPoint2 (Results 1 – 1 of 1) sorted by relevance
1199 const int bindingPoint2 = maxUsedLocation + 2; in renderTo() local1205 …gl.glVertexAttribPointer(bindingPoint2, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4… in renderTo()1213 gl.glVertexAttribBinding(colorLoc, bindingPoint2); in renderTo()