Searched refs:bindingPtr (Results 1 – 1 of 1) sorted by relevance
315 const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx); in setupAttributes() local316 …ribLoc = bindingPtr.binding.type == glu::BindingPoint::TYPE_NAME ? ctx.getAttribLocation(program, … in setupAttributes()318 DE_ASSERT(bindingPtr.pointer.componentType == glu::VTX_COMP_FLOAT); in setupAttributes()323 …vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPtr.po… in setupAttributes()