Searched refs:bitCounts (Results 1 – 1 of 1) sorted by relevance
115 const int bitCounts[] = { 9, 16, 32 }; in getShaderUintBitCount() local116 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(bitCounts) == glu::PRECISION_LAST); in getShaderUintBitCount()117 return bitCounts[precision]; in getShaderUintBitCount()