Searched refs:bitNum (Results 1 – 5 of 5) sorted by relevance
92 uint32_t bitNum; in ShowAttributes() local95 for (bitNum = 0; bitNum < 64; bitNum++) { in ShowAttributes()96 bitset = (UINT64_C(1) << bitNum) & attributes; in ShowAttributes()98 cout << partNum+1 << ":" << bitNum << ":" << bitset in ShowAttributes()99 << " (" << GetAttributeName(bitNum) << ")" << endl; in ShowAttributes()132 uint32_t bitNum; in ListAttributes() local135 for (bitNum = 0; bitNum < NUM_ATR; bitNum++) { in ListAttributes()136 tempAttr = GetAttributeName(bitNum); in ListAttributes()138 cout << bitNum << ": " << Attributes::GetAttributeName(bitNum) << "\n"; in ListAttributes()178 int bitNum; { if (attributeOpcode > ao_unknown) { in OperateOnAttributes() local[all …]
35 static const string& GetAttributeName(const uint32_t bitNum) {return atNames [bitNum];} in GetAttributeName() argument
1801 trie->root->bitNum = depth; in antlr3IntTrieNew()1846 while (thisNode->bitNum > nextNode->bitNum) in intTrieGet()1856 if (key & bitMask[nextNode->bitNum]) in intTrieGet()1926 depth = trie->root->bitNum; in intTrieAdd()1934 while (thisNode->bitNum > nextNode->bitNum) in intTrieAdd()1940 if (key & bitMask[nextNode->bitNum]) in intTrieAdd()2090 while (thisNode->bitNum > entNode->bitNum && entNode->bitNum > depth) in intTrieAdd()2096 if (key & bitMask[entNode->bitNum]) in intTrieAdd()2148 nextNode->bitNum = depth; in intTrieAdd()2170 if (key & bitMask[thisNode->bitNum] ) in intTrieAdd()[all …]
348 for (int bitNum=28; bitNum>=0; bitNum-=4) { in appendHexUChar() local349 if (bitNum <= 12) { in appendHexUChar()352 int hexDigit = (c>>bitNum) & 0x0f; in appendHexUChar()
351 …ANTLR3_UINT32 bitNum; /**< This is the left/right bit index for traversal along the nodes … member