Searched refs:bitmapShader (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/core/ |
D | SkPictureShader.cpp | 233 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix)); in onCreateContext() local 234 if (NULL == bitmapShader.get()) { in onCreateContext() 237 return PictureShaderContext::Create(storage, *this, rec, bitmapShader); in onCreateContext() 243 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) { in Create() argument 245 (shader, rec, bitmapShader)); in Create() 254 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) in PictureShaderContext() argument 256 , fBitmapShader(SkRef(bitmapShader)) in PictureShaderContext() 258 fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize()); in PictureShaderContext() 259 fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage); in PictureShaderContext() 317 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize)); in asFragmentProcessor() local [all …]
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D | SkPictureShader.h | 53 SkShader* bitmapShader); 64 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);
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/external/skia/tests/ |
D | BitmapHeapTest.cpp | 53 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, in DEF_TEST() local 55 SkAutoTUnref<SkShader> aur(bitmapShader); in DEF_TEST() 68 int index = dictionary.find(*bitmapShader); in DEF_TEST() 89 index = dictionary.find(*bitmapShader); in DEF_TEST()
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/external/skia/gm/ |
D | pictureshader.cpp | 164 SkAutoTUnref<SkShader> bitmapShader(SkShader::CreateBitmapShader( in drawScene() local 169 paint.setShader(bitmapShader.get()); in drawScene()
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/external/skia/src/animator/ |
D | SkAnimateSchema.xsd | 1115 <!-- /** bitmapShader 1118 <xs:element name="bitmapShader"> 1927 <!-- @element bitmapShader Sets or cancels an image to draw as the color. --> 1928 <xs:element ref="Sk:bitmapShader"/>
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