Searched refs:blendFactor (Results 1 – 3 of 3) sorted by relevance
30 …Pixel(float[] result, float[] materialColor, float[] pixelColor, float blendFactor, int blendtype,… in blendPixel() argument31 float oneMinusFactor = 1.0f - blendFactor, col; in blendPixel()35 result[0] = blendFactor * pixelColor[0] + oneMinusFactor * materialColor[0]; in blendPixel()36 result[1] = blendFactor * pixelColor[1] + oneMinusFactor * materialColor[1]; in blendPixel()37 result[2] = blendFactor * pixelColor[2] + oneMinusFactor * materialColor[2]; in blendPixel()40 result[0] = (oneMinusFactor + blendFactor * materialColor[0]) * pixelColor[0]; in blendPixel()41 result[1] = (oneMinusFactor + blendFactor * materialColor[1]) * pixelColor[1]; in blendPixel()42 result[2] = (oneMinusFactor + blendFactor * materialColor[2]) * pixelColor[2]; in blendPixel()46 …result[0] = (oneMinusFactor * materialColor[0] + blendFactor * materialColor[0] / pixelColor[0]) *… in blendPixel()49 …result[1] = (oneMinusFactor * materialColor[1] + blendFactor * materialColor[1] / pixelColor[1]) *… in blendPixel()[all …]
84 private float blendFactor = 0; field in HDRRenderer241 tone.setFloat("BlendFactor", blendFactor); in renderToneMap()339 blendFactor = (time / throttle); in preFrame()370 blendFactor = 0; in postFrame()381 blendFactor = 0; in postFrame()391 blendFactor = 0; in postFrame()
220 const float blendFactor = 0.85f; in writeImage() local250 Vec4 b = s + p*blendFactor; in writeImage()