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Searched refs:blend_clear (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_mc.c409 r->blend_clear[i] = r->pipe->create_blend_state(r->pipe, &blend); in init_pipe_state()
410 if (!r->blend_clear[i]) in init_pipe_state()
448 if (r->blend_clear[i]) in init_pipe_state()
449 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]); in init_pipe_state()
467 r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]); in cleanup_pipe_state()
599 renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear[mask]); in prepare_pipe_4_rendering()
Dvl_mc.h52 void *blend_clear[VL_MC_NUM_BLENDERS]; member
Dvl_compositor.h98 void *blend_clear, *blend_add; member
Dvl_compositor.c432 c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend); in init_pipe_state()
492 c->pipe->delete_blend_state(c->pipe, c->blend_clear); in cleanup_pipe_state()
720 void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear; in draw_layers()