Searched refs:blend_programs_ (Results 1 – 2 of 2) sorted by relevance
106 std::vector<AutoGLProgram> blend_programs_; variable
498 if (GenerateShaders(&blend_programs_)) { in Init()606 if (cmd.texture_count > blend_programs_.size()) { in Composite()611 GLint program = blend_programs_[cmd.texture_count - 1].get(); in Composite()