Searched refs:blit_depth (Results 1 – 2 of 2) sorted by relevance
450 boolean is_stencil, is_depth, blit_depth, blit_stencil; in util_blit_pixels() local473 blit_depth = is_depth && (zs_writemask & BLIT_WRITEMASK_Z); in util_blit_pixels()477 (!writemask && (blit_depth || blit_stencil))); in util_blit_pixels()487 is_depth == blit_depth && in util_blit_pixels()523 if (!blit_depth) in util_blit_pixels()605 if (!blit_depth && blit_stencil) { in util_blit_pixels()621 if (!blit_depth && blit_stencil) { in util_blit_pixels()691 if (blit_depth && blit_stencil) { in util_blit_pixels()701 else if (blit_depth) { in util_blit_pixels()723 if (blit_depth && blit_stencil) { in util_blit_pixels()[all …]
1131 boolean blit_stencil, blit_depth; in util_blitter_copy_texture_view() local1135 blit_depth = util_format_has_depth(src_desc) && (mask & PIPE_MASK_Z); in util_blitter_copy_texture_view()1143 if (!blit_depth) in util_blitter_copy_texture_view()1166 if (blit_depth || blit_stencil) { in util_blitter_copy_texture_view()1169 if (blit_depth && blit_stencil) { in util_blitter_copy_texture_view()1174 } else if (blit_depth) { in util_blitter_copy_texture_view()1199 if (blit_depth && blit_stencil) { in util_blitter_copy_texture_view()