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Searched refs:blockY (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/utils/
DSkTextureCompressor_Blitter.h697 int blockY = startBlockY; in updateBlockCol() local
698 for (int j = (y - blockY); j < BlockDim; ++j) { in updateBlockCol()
701 CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), mask, BlockDim, mask); in updateBlockCol()
702 blockY += BlockDim; in updateBlockCol()
705 if (blockY < endBlockY) { in updateBlockCol()
709 while (blockY < endBlockY) { in updateBlockCol()
710 CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), in updateBlockCol()
712 blockY += BlockDim; in updateBlockCol()
716 SkASSERT(endBlockY == blockY); in updateBlockCol()
723 CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), in updateBlockCol()
/external/deqp/framework/common/
DtcuCompressedTexture.cpp2596 for (int blockY = 0; blockY < blockCount.y(); blockY++) in decompress() local
2599 const IVec3 blockPos (blockX, blockY, blockZ); in decompress()