Searched refs:blockY (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/utils/ |
D | SkTextureCompressor_Blitter.h | 697 int blockY = startBlockY; in updateBlockCol() local 698 for (int j = (y - blockY); j < BlockDim; ++j) { in updateBlockCol() 701 CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), mask, BlockDim, mask); in updateBlockCol() 702 blockY += BlockDim; in updateBlockCol() 705 if (blockY < endBlockY) { in updateBlockCol() 709 while (blockY < endBlockY) { in updateBlockCol() 710 CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), in updateBlockCol() 712 blockY += BlockDim; in updateBlockCol() 716 SkASSERT(endBlockY == blockY); in updateBlockCol() 723 CompressorType::UpdateBlock(this->getBlock(blockCol, blockY), in updateBlockCol()
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/external/deqp/framework/common/ |
D | tcuCompressedTexture.cpp | 2596 for (int blockY = 0; blockY < blockCount.y(); blockY++) in decompress() local 2599 const IVec3 blockPos (blockX, blockY, blockZ); in decompress()
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