Searched refs:bmpReplacesShader (Results 1 – 2 of 2) sorted by relevance
41 bool isPaintOpaque(const SkPaint* paint, const SkBitmap* bmpReplacesShader) { in isPaintOpaque() argument44 if(!bmpReplacesShader) in isPaintOpaque()46 else if(bmpReplacesShader->isOpaque()) in isPaintOpaque()
44 bool isPaintOpaque(const SkPaint* paint, const SkBitmap* bmpReplacesShader = NULL);