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Searched refs:bool32 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderConstExprTests.cpp118 expected.elements[0].bool32 = cases[caseNdx].output!=0.0f; in createTests()
DglsShaderLibraryCase.hpp85 deInt32 bool32; member
DglsShaderLibrary.cpp775 elems[scalarNdx].bool32 = (m_curToken == TOKEN_TRUE); in parseValueElement()
DglsShaderLibraryCase.cpp1757 result << (e.bool32 ? "true" : "false"); in dumpValues()