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Searched refs:boolVector2 (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp164 StateQueryMemoryWriteGuard<GLboolean[2]> boolVector2; in verifyFloat2Expanded() local
165 glGetBooleanv(name, boolVector2); in verifyFloat2Expanded()
167 if (!boolVector2.verifyValidity(testCtx)) in verifyFloat2Expanded()
170 if (boolVector2[0] != referenceAsGLBoolean[0] || in verifyFloat2Expanded()
171 boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()
174 << (boolVector2[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat2Expanded()
175 << (boolVector2[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat2Expanded()
/external/deqp/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp160 StateQueryMemoryWriteGuard<GLboolean[2]> boolVector2; in verifyFloat2Expanded() local
161 glGetBooleanv(name, boolVector2); in verifyFloat2Expanded()
163 if (!boolVector2.verifyValidity(testCtx)) in verifyFloat2Expanded()
172 if (boolVector2[0] != referenceAsGLBoolean[0] || in verifyFloat2Expanded()
173 boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()
176 << (boolVector2[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat2Expanded()
177 << (boolVector2[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat2Expanded()