Searched refs:boolVector2 (Results 1 – 2 of 2) sorted by relevance
164 StateQueryMemoryWriteGuard<GLboolean[2]> boolVector2; in verifyFloat2Expanded() local165 glGetBooleanv(name, boolVector2); in verifyFloat2Expanded()167 if (!boolVector2.verifyValidity(testCtx)) in verifyFloat2Expanded()170 if (boolVector2[0] != referenceAsGLBoolean[0] || in verifyFloat2Expanded()171 boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()174 << (boolVector2[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat2Expanded()175 << (boolVector2[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat2Expanded()
160 StateQueryMemoryWriteGuard<GLboolean[2]> boolVector2; in verifyFloat2Expanded() local161 glGetBooleanv(name, boolVector2); in verifyFloat2Expanded()163 if (!boolVector2.verifyValidity(testCtx)) in verifyFloat2Expanded()172 if (boolVector2[0] != referenceAsGLBoolean[0] || in verifyFloat2Expanded()173 boolVector2[1] != referenceAsGLBoolean[1]) in verifyFloat2Expanded()176 << (boolVector2[0] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat2Expanded()177 << (boolVector2[1] ? "GL_TRUE" : "GL_FALSE") << " " in verifyFloat2Expanded()