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Searched refs:box_u (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c1666 float box_u = 2.0 / d * sqrt(d*C*F); /* box_u -> half of bbox with */ in img_filter_2d_ewa() local
1706 int u0 = (int) floorf(tex_u - box_u); in img_filter_2d_ewa()
1707 int u1 = (int) ceilf(tex_u + box_u); in img_filter_2d_ewa()
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c1677 GLfloat box_u = 2.0 / d * sqrt(d*C*F); /* box_u -> half of bbox with */ in sample_2d_ewa() local
1680 GLint u0 = floor(tex_u - box_u); in sample_2d_ewa()
1681 GLint u1 = ceil (tex_u + box_u); in sample_2d_ewa()