Searched refs:box_u (Results 1 – 2 of 2) sorted by relevance
1666 float box_u = 2.0 / d * sqrt(d*C*F); /* box_u -> half of bbox with */ in img_filter_2d_ewa() local1706 int u0 = (int) floorf(tex_u - box_u); in img_filter_2d_ewa()1707 int u1 = (int) ceilf(tex_u + box_u); in img_filter_2d_ewa()
1677 GLfloat box_u = 2.0 / d * sqrt(d*C*F); /* box_u -> half of bbox with */ in sample_2d_ewa() local1680 GLint u0 = floor(tex_u - box_u); in sample_2d_ewa()1681 GLint u1 = ceil (tex_u + box_u); in sample_2d_ewa()