Searched refs:box_v (Results 1 – 2 of 2) sorted by relevance
1667 float box_v = 2.0 / d * sqrt(A*d*F); /* box_v -> half of bbox height */ in img_filter_2d_ewa() local1708 int v0 = (int) floorf(tex_v - box_v); in img_filter_2d_ewa()1709 int v1 = (int) ceilf(tex_v + box_v); in img_filter_2d_ewa()
1678 GLfloat box_v = 2.0 / d * sqrt(A*d*F); /* box_v -> half of bbox height */ in sample_2d_ewa() local1682 GLint v0 = floor(tex_v - box_v); in sample_2d_ewa()1683 GLint v1 = ceil (tex_v + box_v); in sample_2d_ewa()