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Searched refs:box_v (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c1667 float box_v = 2.0 / d * sqrt(A*d*F); /* box_v -> half of bbox height */ in img_filter_2d_ewa() local
1708 int v0 = (int) floorf(tex_v - box_v); in img_filter_2d_ewa()
1709 int v1 = (int) ceilf(tex_v + box_v); in img_filter_2d_ewa()
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c1678 GLfloat box_v = 2.0 / d * sqrt(A*d*F); /* box_v -> half of bbox height */ in sample_2d_ewa() local
1682 GLint v0 = floor(tex_v - box_v); in sample_2d_ewa()
1683 GLint v1 = ceil (tex_v + box_v); in sample_2d_ewa()