Searched refs:bufferGL (Results 1 – 1 of 1) sorted by relevance
1021 deUint32 bufferGL, in readBufferTextureWithMappingAndVerify() argument1031 glLog.glBindBuffer(GL_TEXTURE_BUFFER, bufferGL); in readBufferTextureWithMappingAndVerify()1045 deUint32 bufferGL, in readTextureAndVerify() argument1052 …return readBufferTextureWithMappingAndVerify(renderCtx, glLog, bufferGL, textureFormat, imageSize.… in readTextureAndVerify()