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Searched refs:builderUniform (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgramDataManager.cpp23 const UniformInfo& builderUniform = uniforms[i]; in GrGLProgramDataManager() local
24 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || in GrGLProgramDataManager()
25 builderUniform.fVariable.getArrayCount() > 0); in GrGLProgramDataManager()
27 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); in GrGLProgramDataManager()
28 uniform.fType = builderUniform.fVariable.getType(); in GrGLProgramDataManager()
32 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()
33 uniform.fVSLocation = builderUniform.fLocation; in GrGLProgramDataManager()
37 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()
38 uniform.fFSLocation = builderUniform.fLocation; in GrGLProgramDataManager()