Searched refs:builderUniform (Results 1 – 1 of 1) sorted by relevance
23 const UniformInfo& builderUniform = uniforms[i]; in GrGLProgramDataManager() local24 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || in GrGLProgramDataManager()25 builderUniform.fVariable.getArrayCount() > 0); in GrGLProgramDataManager()27 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); in GrGLProgramDataManager()28 uniform.fType = builderUniform.fVariable.getType(); in GrGLProgramDataManager()32 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()33 uniform.fVSLocation = builderUniform.fLocation; in GrGLProgramDataManager()37 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibility) { in GrGLProgramDataManager()38 uniform.fFSLocation = builderUniform.fLocation; in GrGLProgramDataManager()