Searched refs:cached_fs (Results 1 – 1 of 1) sorted by relevance
99 void *cached_fs[NUM_RENDERER_FS]; member306 if (!r->cached_fs[id]) { in renderer_set_fs()328 r->cached_fs[id] = fs; in renderer_set_fs()331 cso_set_fragment_shader_handle(r->cso, r->cached_fs[id]); in renderer_set_fs()1202 if (ctx->cached_fs[i]) in renderer_destroy()1203 cso_delete_fragment_shader(ctx->cso, ctx->cached_fs[i]); in renderer_destroy()