Searched refs:calculateNormal (Results 1 – 4 of 4) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
D | Triangle.java | 185 public void calculateNormal() { in calculateNormal() method in Triangle 222 calculateNormal(); in getNormal()
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
D | CollisionResult.java | 97 store.calculateNormal(); in getTriangle()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
D | TerrainPatch.java | 546 … n1.set(calculateNormal(topPoint.mult(scale), rootPoint.mult(scale), leftPoint.mult(scale))); in averageNormalsTangents() 550 … n2.set(calculateNormal(leftPoint.mult(scale), rootPoint.mult(scale), bottomPoint.mult(scale))); in averageNormalsTangents() 554 … n3.set(calculateNormal(bottomPoint.mult(scale), rootPoint.mult(scale), rightPoint.mult(scale))); in averageNormalsTangents() 558 … n4.set(calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale))); in averageNormalsTangents() 570 … private Vector3f calculateNormal(Vector3f firstPoint, Vector3f rootPoint, Vector3f secondPoint) { in calculateNormal() method in TerrainPatch
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.frag | 258 vec3 calculateNormal(in vec2 texCoord) { 600 vec3 normal = calculateNormal(texCoord);
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