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Searched refs:calculateNormal (Results 1 – 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/math/
DTriangle.java185 public void calculateNormal() { in calculateNormal() method in Triangle
222 calculateNormal(); in getNormal()
/external/jmonkeyengine/engine/src/core/com/jme3/collision/
DCollisionResult.java97 store.calculateNormal(); in getTriangle()
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
DTerrainPatch.java546 … n1.set(calculateNormal(topPoint.mult(scale), rootPoint.mult(scale), leftPoint.mult(scale))); in averageNormalsTangents()
550 … n2.set(calculateNormal(leftPoint.mult(scale), rootPoint.mult(scale), bottomPoint.mult(scale))); in averageNormalsTangents()
554 … n3.set(calculateNormal(bottomPoint.mult(scale), rootPoint.mult(scale), rightPoint.mult(scale))); in averageNormalsTangents()
558 … n4.set(calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale))); in averageNormalsTangents()
570 … private Vector3f calculateNormal(Vector3f firstPoint, Vector3f rootPoint, Vector3f secondPoint) { in calculateNormal() method in TerrainPatch
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.frag258 vec3 calculateNormal(in vec2 texCoord) {
600 vec3 normal = calculateNormal(texCoord);