Searched refs:camUp (Results 1 – 2 of 2) sorted by relevance
169 Vector3f camUp = cam.getUp(); in updateParticleData() local173 inverseRotation.multLocal(camUp); in updateParticleData()183 up.set(camUp); in updateParticleData()218 left.x = camLeft.x * cos + camUp.x * sin; in updateParticleData()219 left.y = camLeft.y * cos + camUp.y * sin; in updateParticleData()220 left.z = camLeft.z * cos + camUp.z * sin; in updateParticleData()222 up.x = camLeft.x * -sin + camUp.x * cos; in updateParticleData()223 up.y = camLeft.y * -sin + camUp.y * cos; in updateParticleData()224 up.z = camLeft.z * -sin + camUp.z * cos; in updateParticleData()226 up.set(camUp); in updateParticleData()
88 private Vector3f camUp = new Vector3f(), field in RenderManager454 u.setValue(VarType.Vector3, camUp); in updateUniformBindings()990 cam.getUp(camUp); in setViewProjection()