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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DShaderUtils.java217 float cax = (float) Math.cos(ax); in calcRotationMatrix() local
227 retval[1][0] = sax * say * caz + cax * saz; in calcRotationMatrix()
228 retval[1][1] = -sax * say * saz + cax * caz; in calcRotationMatrix()
230 retval[2][0] = -cax * say * caz + sax * saz; in calcRotationMatrix()
231 retval[2][1] = cax * say * saz + sax * caz; in calcRotationMatrix()
232 retval[2][2] = cax * cay; in calcRotationMatrix()