Searched refs:cellBottom (Results 1 – 1 of 1) sorted by relevance
3898 const float cellBottom = (float(cellY ) / scene.gridHeight - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() local3904 …ayers + cellX * scene.gridLayers + cellZ) * 12 + 3] = tcu::Vec4(cellLeft, cellBottom, 0.0f, 1.0f); in generateLayeredGridVertexAttribData4C4V()3907 …yers + cellX * scene.gridLayers + cellZ) * 12 + 5] = tcu::Vec4(cellRight, cellBottom, 0.0f, 1.0f); in generateLayeredGridVertexAttribData4C4V()3913 …yers + cellX * scene.gridLayers + cellZ) * 12 + 9] = tcu::Vec4(cellRight, cellBottom, 0.0f, 1.0f); in generateLayeredGridVertexAttribData4C4V()