Searched refs:cellLeft (Results 1 – 1 of 1) sorted by relevance
3895 const float cellLeft = (float(cellX ) / scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() local3901 …e.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 1] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1… in generateLayeredGridVertexAttribData4C4V()3904 …e.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 3] = tcu::Vec4(cellLeft, cellBottom, 0.0f… in generateLayeredGridVertexAttribData4C4V()3910 …e.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + 7] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1… in generateLayeredGridVertexAttribData4C4V()