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/external/skia/tests/
DPMFloatTest.cpp29 SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).roundClamp()); in DEF_TEST() local
30 REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a())); in DEF_TEST()
31 REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r())); in DEF_TEST()
32 REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g())); in DEF_TEST()
33 REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b())); in DEF_TEST()
36 Sk4f fs = clamped; in DEF_TEST()
/external/llvm/test/CodeGen/R600/
Dllvm.AMDGPU.rsq.clamped.ll6 declare float @llvm.AMDGPU.rsq.clamped.f32(float) nounwind readnone
20 %rsq_clamped = call float @llvm.AMDGPU.rsq.clamped.f32(float %src) nounwind readnone
Dllvm.AMDGPU.rsq.clamped.f64.ll4 declare double @llvm.AMDGPU.rsq.clamped.f64(double) nounwind readnone
20 %rsq_clamped = call double @llvm.AMDGPU.rsq.clamped.f64(double %src) nounwind readnone
/external/mesa3d/docs/
DMESA_texture_signed_rgba.spec118 a framebuffer clamped to [0,1] all converted numbers will be in the range
146 are clamped to [-1,1] unless stated otherwise as in the case
147 of explicitly clamped to [0,1] for GL_COMBINE. or clamping the
158 requires texture source colors to be clamped to [0,1]. Texture
160 negative values generated post-filtering would be clamped to
DARB_color_buffer_float.txt3 - For fragment programs with ARB_fog_* options, colors are clamped before fog application regardles…
DMESA_swap_control.spec92 nized to a video frame. The <interval> value is silently clamped to
DVERSIONS460 - glColor[34][fd]() values now clamped to [0,1] before int conversion
862 - colors weren't getting clamped to [0,1] before color table lookup
1512 - writes to result.depth in fragment programs weren't clamped to [0,1]
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/performance/ui/
DBarGraph.java195 boolean clamped= false; in paint()
199 clamped= true; in paint()
202 clamped= true; in paint()
230 if (clamped) { in paint()
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_pack.h110 boolean clamped,
Dlp_bld_pack.c546 boolean clamped, in lp_build_pack() argument
563 if(clamped) in lp_build_pack()
/external/clang/test/CodeGenOpenCL/
Dbuiltins-r600.cl104 // CHECK: call float @llvm.AMDGPU.rsq.clamped.f32
111 // CHECK: call double @llvm.AMDGPU.rsq.clamped.f64
/external/mesa3d/src/gallium/docs/source/cso/
Drasterizer.rst15 If set, TGSI_SEMANTIC_COLOR registers are clamped to the [0, 1] range after
32 are clamped to [0, 1].
242 disabled and the depth value will be clamped at the per-pixel level, after
Dsampler.rst29 * ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before
/external/deqp/doc/testspecs/GLES31/
Dfunctional.sample_shading.txt38 MIN_SAMPLE_SHADING state is clamped when it is specified with glMinSampleShading
Dfunctional.texture.border_clamp.txt55 expected to be clamped to the valid range.
Dfunctional.tessellation.txt83 segment length growth, and the requirement that two edges with identical clamped
/external/deqp/doc/testspecs/GLES3/
Dfunctional.vertex_arrays.single_attribute.txt39 + Exact precision of attributes as input is clamped to very few bits of output.
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst94 the vertex colors are always clamped. This is the default for DX9 hardware.
98 the vertex colors are never clamped. This is the default for DX10 hardware.
99 If both clamped and unclamped CAPs are supported, the clamping can be
/external/llvm/lib/Target/R600/
DAMDGPUInstrInfo.td65 // out = 1.0 / sqrt(a) result clamped to +/- max_float.
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_exec.c191 union tgsi_exec_channel clamped; in micro_exp2()
195 clamped.f[i] = 127.99999f; in micro_exp2()
197 clamped.f[i] = -126.99999f; in micro_exp2()
199 clamped.f[i] = src->f[i]; in micro_exp2()
202 src = &clamped; in micro_exp2()
/external/mesa3d/src/egl/docs/
DEGL_MESA_screen_surface439 The values of EGL_SCREEN_POSITION_MESA are clamped to the new valid
/external/libvpx/libvpx/vp8/common/ppc/
Dloopfilter_filters_altivec.asm352 ;# it will be clamped to 0. orring 0 with a positive
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/
Dperformanceui.jarMETA-INF/MANIFEST.MF .project about.html plugin.xml build.properties images ...
/external/skia/src/animator/
DSkAnimateSchema.xsd653 Outside of the rectangle, the shader may be ignored, clamped on the edges, or repeated.
/external/jpeg/
Dlibjpeg.doc859 multiplied by scale_factor/100 and then clamped to the range 1..65535

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