/external/skia/tests/ |
D | PMFloatTest.cpp | 29 SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).roundClamp()); in DEF_TEST() local 30 REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a())); in DEF_TEST() 31 REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r())); in DEF_TEST() 32 REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g())); in DEF_TEST() 33 REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b())); in DEF_TEST() 36 Sk4f fs = clamped; in DEF_TEST()
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/external/llvm/test/CodeGen/R600/ |
D | llvm.AMDGPU.rsq.clamped.ll | 6 declare float @llvm.AMDGPU.rsq.clamped.f32(float) nounwind readnone 20 %rsq_clamped = call float @llvm.AMDGPU.rsq.clamped.f32(float %src) nounwind readnone
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D | llvm.AMDGPU.rsq.clamped.f64.ll | 4 declare double @llvm.AMDGPU.rsq.clamped.f64(double) nounwind readnone 20 %rsq_clamped = call double @llvm.AMDGPU.rsq.clamped.f64(double %src) nounwind readnone
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/external/mesa3d/docs/ |
D | MESA_texture_signed_rgba.spec | 118 a framebuffer clamped to [0,1] all converted numbers will be in the range 146 are clamped to [-1,1] unless stated otherwise as in the case 147 of explicitly clamped to [0,1] for GL_COMBINE. or clamping the 158 requires texture source colors to be clamped to [0,1]. Texture 160 negative values generated post-filtering would be clamped to
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D | ARB_color_buffer_float.txt | 3 - For fragment programs with ARB_fog_* options, colors are clamped before fog application regardles…
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D | MESA_swap_control.spec | 92 nized to a video frame. The <interval> value is silently clamped to
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D | VERSIONS | 460 - glColor[34][fd]() values now clamped to [0,1] before int conversion 862 - colors weren't getting clamped to [0,1] before color table lookup 1512 - writes to result.depth in fragment programs weren't clamped to [0,1]
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/performance/ui/ |
D | BarGraph.java | 195 boolean clamped= false; in paint() 199 clamped= true; in paint() 202 clamped= true; in paint() 230 if (clamped) { in paint()
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_pack.h | 110 boolean clamped,
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D | lp_bld_pack.c | 546 boolean clamped, in lp_build_pack() argument 563 if(clamped) in lp_build_pack()
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/external/clang/test/CodeGenOpenCL/ |
D | builtins-r600.cl | 104 // CHECK: call float @llvm.AMDGPU.rsq.clamped.f32 111 // CHECK: call double @llvm.AMDGPU.rsq.clamped.f64
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/external/mesa3d/src/gallium/docs/source/cso/ |
D | rasterizer.rst | 15 If set, TGSI_SEMANTIC_COLOR registers are clamped to the [0, 1] range after 32 are clamped to [0, 1]. 242 disabled and the depth value will be clamped at the per-pixel level, after
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D | sampler.rst | 29 * ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.sample_shading.txt | 38 MIN_SAMPLE_SHADING state is clamped when it is specified with glMinSampleShading
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D | functional.texture.border_clamp.txt | 55 expected to be clamped to the valid range.
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D | functional.tessellation.txt | 83 segment length growth, and the requirement that two edges with identical clamped
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.vertex_arrays.single_attribute.txt | 39 + Exact precision of attributes as input is clamped to very few bits of output.
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/external/mesa3d/src/gallium/docs/source/ |
D | screen.rst | 94 the vertex colors are always clamped. This is the default for DX9 hardware. 98 the vertex colors are never clamped. This is the default for DX10 hardware. 99 If both clamped and unclamped CAPs are supported, the clamping can be
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/external/llvm/lib/Target/R600/ |
D | AMDGPUInstrInfo.td | 65 // out = 1.0 / sqrt(a) result clamped to +/- max_float.
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_exec.c | 191 union tgsi_exec_channel clamped; in micro_exp2() 195 clamped.f[i] = 127.99999f; in micro_exp2() 197 clamped.f[i] = -126.99999f; in micro_exp2() 199 clamped.f[i] = src->f[i]; in micro_exp2() 202 src = &clamped; in micro_exp2()
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/external/mesa3d/src/egl/docs/ |
D | EGL_MESA_screen_surface | 439 The values of EGL_SCREEN_POSITION_MESA are clamped to the new valid
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/external/libvpx/libvpx/vp8/common/ppc/ |
D | loopfilter_filters_altivec.asm | 352 ;# it will be clamped to 0. orring 0 with a positive
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/ |
D | performanceui.jar | META-INF/MANIFEST.MF
.project
about.html
plugin.xml
build.properties
images ... |
/external/skia/src/animator/ |
D | SkAnimateSchema.xsd | 653 Outside of the rectangle, the shader may be ignored, clamped on the edges, or repeated.
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/external/jpeg/ |
D | libjpeg.doc | 859 multiplied by scale_factor/100 and then clamped to the range 1..65535
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