Searched refs:cleanupShaders (Results 1 – 2 of 2) sorted by relevance
444 this->cleanupShaders(shadersToDelete); in finalize()492 cleanupShaders(shaderIDs); in cleanupProgram()494 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders() function in GrGLProgramBuilder
329 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);