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Searched refs:clearMask (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fColorClearTest.cpp153 deUint8 clearMask; in iterate() local
155 clearMask = 0xF; in iterate()
157 clearMask = (rnd.getUint32() & 0xF); in iterate()
158 …gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != … in iterate()
162 …clearOps.push_back(ClearInfo(tcu::IVec4(clearX, clearY, clearWidth, clearHeight), clearMask, clear… in iterate()
201 deUint8 clearMask = op.m_colorMask; in iterate() local
202 if ((clearMask & 0x1) && !(spanKnownMask & 0x1)) spanColor.setRed(clearCol.getRed()); in iterate()
203 if ((clearMask & 0x2) && !(spanKnownMask & 0x2)) spanColor.setGreen(clearCol.getGreen()); in iterate()
204 if ((clearMask & 0x4) && !(spanKnownMask & 0x4)) spanColor.setBlue(clearCol.getBlue()); in iterate()
205 if ((clearMask & 0x8) && !(spanKnownMask & 0x8)) spanColor.setAlpha(clearCol.getAlpha()); in iterate()
[all …]
Des2fDepthStencilClearTests.cpp69 : clearMask (0) in Clear()
79 deUint32 clearMask; member
261 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break; in generateClears()
262 case 1: clear->clearMask = GL_STENCIL_BUFFER_BIT; break; in generateClears()
263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; in generateClears()
267 clear->clearMask = GL_DEPTH_BUFFER_BIT; in generateClears()
271 clear->clearMask = GL_STENCIL_BUFFER_BIT; in generateClears()
308 gl.clear (clear->clearMask); in renderGL()
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
465 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0) in renderReference()
/external/deqp/modules/gles3/functional/
Des3fColorClearTest.cpp153 deUint8 clearMask; in iterate() local
155 clearMask = 0xF; in iterate()
157 clearMask = (rnd.getUint32() & 0xF); in iterate()
158 …gl.colorMask((clearMask&0x1) != 0, (clearMask&0x2) != 0, (clearMask&0x4) != 0, (clearMask&0x8) != … in iterate()
162 …clearOps.push_back(ClearInfo(tcu::IVec4(clearX, clearY, clearWidth, clearHeight), clearMask, clear… in iterate()
201 deUint8 clearMask = op.m_colorMask; in iterate() local
202 if ((clearMask & 0x1) && !(spanKnownMask & 0x1)) spanColor.setRed(clearCol.getRed()); in iterate()
203 if ((clearMask & 0x2) && !(spanKnownMask & 0x2)) spanColor.setGreen(clearCol.getGreen()); in iterate()
204 if ((clearMask & 0x4) && !(spanKnownMask & 0x4)) spanColor.setBlue(clearCol.getBlue()); in iterate()
205 if ((clearMask & 0x8) && !(spanKnownMask & 0x8)) spanColor.setAlpha(clearCol.getAlpha()); in iterate()
[all …]
Des3fDepthStencilClearTests.cpp69 : clearMask (0) in Clear()
79 deUint32 clearMask; member
264 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break; in generateClears()
265 case 1: clear->clearMask = GL_STENCIL_BUFFER_BIT; break; in generateClears()
266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; in generateClears()
270 clear->clearMask = GL_DEPTH_BUFFER_BIT; in generateClears()
274 clear->clearMask = GL_STENCIL_BUFFER_BIT; in generateClears()
311 gl.clear (clear->clearMask); in renderGL()
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
468 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0) in renderReference()
/external/skia/bench/
DBenchmark.h98 void setPaintMasks(uint32_t orMask, uint32_t clearMask) { in setPaintMasks() argument
100 fClearMask = clearMask; in setPaintMasks()
/external/skia/src/pathops/
DSkIntersections.cpp80 int clearMask = ~((1 << index) - 1); in insert() local
81 fIsCoincident[0] += fIsCoincident[0] & clearMask; in insert()
82 fIsCoincident[1] += fIsCoincident[1] & clearMask; in insert()