Searched refs:clearUpdateNeeded (Results 1 – 7 of 7) sorted by relevance
120 public void clearUpdateNeeded(){ in clearUpdateNeeded() method in NativeObject
804 uniform.clearUpdateNeeded(); in updateUniform()815 uniform.clearUpdateNeeded(); in updateUniform()1008 source.clearUpdateNeeded(); in updateShaderSourceData()1047 shader.clearUpdateNeeded(); in updateShaderData()1093 shader.clearUpdateNeeded(); in updateShaderData()1145 source.clearUpdateNeeded(); in deleteShaderSource()1460 fb.clearUpdateNeeded(); in updateFrameBuffer()1881 img.clearUpdateNeeded(); in updateTexImageData()2120 vb.clearUpdateNeeded(); in updateBufferData()
783 img.clearUpdateNeeded(); in updateTexImageData()
800 uniform.clearUpdateNeeded(); in updateUniform()813 uniform.clearUpdateNeeded(); in updateUniform()1061 source.clearUpdateNeeded(); in updateShaderSourceData()1107 shader.clearUpdateNeeded(); in updateShaderData()1167 shader.clearUpdateNeeded(); in updateShaderData()1265 source.clearUpdateNeeded(); in deleteShaderSource()1937 img.clearUpdateNeeded(); in updateTexImageData()2277 vb.clearUpdateNeeded(); in updateBufferData()
581 public void clearUpdateNeeded(){ in clearUpdateNeeded() method in VertexBuffer582 super.clearUpdateNeeded(); in clearUpdateNeeded()
288 f.clearUpdateNeeded(); in updateFilter()986 ab.clearUpdateNeeded(); in updateAudioBuffer()1005 as.clearUpdateNeeded(); in updateAudioStream()
422 public void clearUpdateNeeded(){ in clearUpdateNeeded() method in Uniform