Searched refs:colorInputName (Results 1 – 1 of 1) sorted by relevance
1012 …const char* const colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage)… in genFragmentSource() local1016 "in mediump vec4 " << colorInputName << ";\n" in genFragmentSource()1022 " mediump vec4 baseColor = " << colorInputName << ";\n" in genFragmentSource()1154 const char* const colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); in genGeometrySource() local1162 "in highp vec4 " << colorInputName << "[3];\n" in genGeometrySource()1187 " highp vec4 triangleColor = " << colorInputName << "[0];\n" in genGeometrySource()1514 …const char* const colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage)… in genFragmentSource() local1518 "in mediump vec4 " << colorInputName << ";\n" in genFragmentSource()1524 " mediump vec4 baseColor = " << colorInputName << ";\n" in genFragmentSource()1648 const char* const colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color"); in genGeometrySource() local[all …]