Searched refs:colorUniform (Results 1 – 2 of 2) sorted by relevance
39 UniformHandle* colorUniform) { in setupColorPassThrough() argument42 SkASSERT(colorUniform); in setupColorPassThrough()44 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, in setupColorPassThrough()
86 UniformHandle* colorUniform);