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Searched refs:colorUniform (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPrimitiveProcessor.cpp39 UniformHandle* colorUniform) { in setupColorPassThrough() argument
42 SkASSERT(colorUniform); in setupColorPassThrough()
44 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, in setupColorPassThrough()
DGrGLPrimitiveProcessor.h86 UniformHandle* colorUniform);