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Searched refs:commitUpdates (Results 1 – 11 of 11) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectManager.java60 public void commitUpdates() { in commitUpdates() method in GameObjectManager
61 super.commitUpdates(); in commitUpdates()
76 commitUpdates(); in update()
157 commitUpdates(); in destroyAll()
DObjectManager.java49 commitUpdates(); in reset()
57 public void commitUpdates() { in commitUpdates() method in ObjectManager
82 commitUpdates(); in update()
DPhasedObjectManager.java49 public void commitUpdates() { in commitUpdates() method in PhasedObjectManager
50 super.commitUpdates(); in commitUpdates()
DRenderSystem.java74 mRenderQueues[mQueueIndex].commitUpdates(); in swap()
92 mRenderQueues[x].commitUpdates(); in emptyQueues()
DSpriteComponent.java64 mAnimations.commitUpdates(); in reset()
80 animations.commitUpdates(); in update()
DLevelSystem.java52 mBackgroundObject.commitUpdates(); in reset()
DLevelBuilder.java187 backgroundObject.commitUpdates(); // Make sure layers are sorted. in promoteForegroundLayer()
DGameObject.java97 commitUpdates(); in reset()
DLaunchProjectileComponent.java170 object.commitUpdates(); in launch()
DGame.java263 manager.commitUpdates(); in stopLevel()
305 manager.commitUpdates(); in restartLevel()
DGameObjectFactory.java371 object.commitUpdates();
380 object.commitUpdates();
1300 object.commitUpdates();
3928 object.commitUpdates();
4768 object.commitUpdates();
4775 object.commitUpdates();
5099 object.commitUpdates();
5233 object.commitUpdates();
5251 object.commitUpdates();
5648 object.commitUpdates();