Searched refs:complexState (Results 1 – 2 of 2) sorted by relevance
/external/lzma/CS/7zip/Compress/LZMA/ |
D | LzmaEncoder.cs | 405 uint complexState = (i << Base.kNumPosStatesBitsMax) + j; in Init() 406 _isMatch[complexState].Init(); in Init() 407 _isRep0Long[complexState].Init(); in Init() 1114 UInt32 complexState = (_state.Index << Base.kNumPosStatesBitsMax) + posState; in CodeOneBlock() 1117 _isMatch[complexState].Encode(_rangeEncoder, 0); in CodeOneBlock() 1132 _isMatch[complexState].Encode(_rangeEncoder, 1); in CodeOneBlock() 1140 _isRep0Long[complexState].Encode(_rangeEncoder, 0); in CodeOneBlock() 1142 _isRep0Long[complexState].Encode(_rangeEncoder, 1); in CodeOneBlock()
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/external/lzma/Java/SevenZip/Compression/LZMA/ |
D | Encoder.java | 1112 int complexState = (_state << Base.kNumPosStatesBitsMax) + posState; in CodeOneBlock() local 1115 _rangeEncoder.Encode(_isMatch, complexState, 0); in CodeOneBlock() 1130 _rangeEncoder.Encode(_isMatch, complexState, 1); in CodeOneBlock() 1138 _rangeEncoder.Encode(_isRep0Long, complexState, 0); in CodeOneBlock() 1140 _rangeEncoder.Encode(_isRep0Long, complexState, 1); in CodeOneBlock()
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