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Searched refs:componentSize (Results 1 – 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DBatchNode.java621 … private void doCopyBuffer(FloatBuffer inBuf, int offset, FloatBuffer outBuf, int componentSize) { in doCopyBuffer() argument
627 offset *= componentSize; in doCopyBuffer()
629 for (int i = 0; i < inBuf.capacity() / componentSize; i++) { in doCopyBuffer()
630 pos.x = inBuf.get(i * componentSize + 0); in doCopyBuffer()
631 pos.y = inBuf.get(i * componentSize + 1); in doCopyBuffer()
632 pos.z = inBuf.get(i * componentSize + 2); in doCopyBuffer()
634 outBuf.put(offset + i * componentSize + 0, pos.x); in doCopyBuffer()
635 outBuf.put(offset + i * componentSize + 1, pos.y); in doCopyBuffer()
636 outBuf.put(offset + i * componentSize + 2, pos.z); in doCopyBuffer()
DVertexBuffer.java285 private int componentSize = 0; field in VertexBuffer.Format
287 Format(int componentSize){ in Format() argument
288 this.componentSize = componentSize; in Format()
297 return componentSize; in getComponentSize()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp164 GrGLint componentSize = 0; // size (in bytes) of a single component in debugGLReadPixels() local
168 componentSize = 1; in debugGLReadPixels()
176 if (componentSize >= alignment) { in debugGLReadPixels()
180 sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow / in debugGLReadPixels()
182 rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize); in debugGLReadPixels()
187 memset(scanline, 0, componentsPerPixel * componentSize * width); in debugGLReadPixels()
/external/deqp/modules/glshared/
DglsLongStressCase.cpp995 const int componentSize = (int)(isFloat ? sizeof(GLfloat) : sizeof(GLint)); in generateRandomAttribData() local
996 …const int offsetInBuf = nextDivisible((int)attrDataBuf.size(), componentSize); // Round up for al… in generateRandomAttribData()
1001 dataSizeBytesDst = numComponents*componentSize*numVertices; in generateRandomAttribData()
DglsDrawTest.cpp1658 const size_t componentSize = sizeof(T); in createBasicArray() local
1659 const size_t elementSize = componentSize * componentCount; in createBasicArray()
1690 …alignmentSafeAssignment(writePtr + componentNdx*componentSize, components[componentNdx].getValue()… in createBasicArray()